Aywas V2



On December 31st, 2009, Slash announced the game was formally in it's second release, known in game as Aywas V2. However, within a a few months, trouble arose. On February 28th, 2010, it was made known to the user base that the programmer (known as Qwayzar in game) hired to complete the second release was a con artist and his work was the cause of most of the design and programming flaws in game. Further adding to the complication, the amount he was paid for his work on V2 was far beyond what it was worth, which lead the game into a period of fiscal distress. Slash and the staff team (along with a new programmer, Yasu) set out to repair the damage done and a third re-design was announced. Read Slash's rant thread on the subject

On March 24th, 2010, the site hit 5000 users, a majority of which were active players. However, the site was growing very rapidly, and the staff quickly learned that more server space was needed. V2 frequently lagged, with some pages either taking forever to load or simply wouldn't load at all.

However the growth of the site lead to several significant positive changes. On April 20th, 2010, Aywas began to sell real life merchandise and on April 29th, 2010, Frey was promoted to oversee the Breeding System. With Frey and their staff in place, a major overhaul to the Breeding System was released on May 4th, 2010. This led to a uptake in the number of users using the system, and a new generation of pets were unleashed upon the Aywas world.

Aywas V3 was originally projected to be completed by the end of April, but due to a few coding issues it was not ready until July 30, 2010, and wasn't open to the public until the beginning of August 2010.